Using realistic virtual environments in the study of spatial encoding

Citation
C. Christou et Hh. Bulthoff, Using realistic virtual environments in the study of spatial encoding, LECT N A I, 1849, 2000, pp. 317-332
Citations number
27
Categorie Soggetti
Current Book Contents
Journal title
ISSN journal
03029743
Volume
1849
Year of publication
2000
Pages
317 - 332
Database
ISI
SICI code
0302-9743(2000)1849:<317:URVEIT>2.0.ZU;2-N
Abstract
Computer generated virtual environments have reached a level of sophisticat ion and ease of production that they are readily available for use in the a verage psychology laboratory. The potential benefits include cue control, i ncorporation of interactivity and novelty of environments used. The draw-ba cks include limitations in realism and lack of fidelity. In this chapter we describe our use of virtual environments to study how 3D space is encoded in humans with special emphasis on realism and interactivity. We describe t he computational methods used to implement this realism and give examples f rom studies concerning spatial memory for object form, spatial layout and s cene recognition.