This article discusses Foucault's notion of the heterotopia and uses it in
relation to the everyday social lives of children. The article uses data ga
thered from a study of children's use of computer and video games, It argue
s that childhood is subject to increasing boundaries, and that for children
, 'other' spaces are created through everyday leisure activities. Further,
the spaces created through leisure are differentiated by gender, These spac
es, or heterotopias pace Foucault, enable children to resist and escape con
trol.