Lh. You et al., A solid volumetric deformable muscle model for computer animation using weighted residual method, COMPUT METH, 190(8-10), 2000, pp. 853-863
Citations number
17
Categorie Soggetti
Mechanical Engineering
Journal title
COMPUTER METHODS IN APPLIED MECHANICS AND ENGINEERING
One of the most important yet expensive tasks in realistic character animat
ion is to represent the body deformation, i.e. the deformation of the muscl
es. Because of the complexity of the geometry and deformable behaviours of
such muscle tissues. three-dimensional (3D) finite element analysis (FEA) i
s usually employed. FEA however, requires enormous computing power, and oft
en is impractical for computer animation where computational cost needs to
be balanced with modelling accuracy. In this sense, it differs From enginee
ring analysis where accuracy is often paramount for many applications, such
as in aviation industry. Proposed in this paper is a 3D solid volumetric d
eformable muscle model which is almost as accurate as the FEA, but requires
only a fraction of the computing cost. In this model, the muscle tissues a
re assumed to be elastic bodies with isotropic behaviour. The governing equ
ations are derived and a weighted residual method is introduced to solve th
ese equations. Suitable trial functions are proposed which satisfy the defo
rmation compatibility and equilibrium equations. Using the least squares te
chnique, the residual values on the boundaries are formulated and minimised
to determine the unknown constants in the trial functions. In order to val
idate our model, the numerical results produced by our model are compared w
ith the finite element computation and it is found that the two results clo
sely agree with each other. (C) 2000 Elsevier Science S.A. All rights reser
ved.