Today, we observe the creation of an increasing number of multimedia consum
er devices for mobile and home use. This includes set-top-boxes, game conso
les, Personal Digital Assistants (PDA), e-boob, but also mobile phones. Alt
hough these devices have many things in common with desktop PCs - above all
Internet access - it is widely accepted that they will serve a different p
urpose. Many committees and companies are curently trying to define the ope
n application platform for tomorrow's consumer terminals for home use, amon
g others the so-called Multimedia Home Platform (MHP) of the European Digit
al Video Broadcasting (DVB) project. Meanwhile, on the cellular end of the
multimedia business, portable appliances like cellular phones, e-books and
PDAs are evolving to multimedia terminals, starting from narrow band Intern
et services like the Wireless Application Protocol (WAP) and slowly adoptin
g video technologies. One of the main obstacles to overcome is bandwidth li
mitation - even for 3G mobile systems - and broadcast technology is conside
red to be a serious candidate to fill this gap, both for Ty and data servic
es. A special challenge is to provide multimedia services in vehicles, wher
e, due to the static environment relative to the driver, some requirements
for mobile and static terminals apply at the same time. This paper shall su
mmarize some trends and opportunities of mobile multimedia - especially in
the DVB and GSM (Global System for Mobile communications) domain, while out
lining the different requirements for mobile, home, and car use of multimed
ia services.