In this paper, we present an integration framework for heterogeneous motion
generators. The objective is to outline issues that are currently easily s
olved in professional post-processing systems used in film and game product
ion but which cannot be transposed as is to real-time systems with autonomo
us agents. We summarise our approach for articulated agent-modelling and th
eir animation by combining heterogeneous motion generators, such as real-ti
me motion capturing, key-framing, inverse kinematics, procedural walking. W
e propose an agent/action-oriented framework. Activity properties such as a
ction simultaneity and motion blending, spatial coherence, motion-flow upda
te schemes, agent attachments, and location corrections, are the main topic
s handled by our generic animation framework. Numerous examples throughout
the paper illustrate our approach and outline encountered problems and solu
tions or open research directions.