Cost-effective shadowing method using the ED-buffer on an adaptive light cube

Citation
T. Isshiki et al., Cost-effective shadowing method using the ED-buffer on an adaptive light cube, VIS COMPUT, 16(8), 2000, pp. 453-468
Citations number
21
Categorie Soggetti
Computer Science & Engineering
Journal title
VISUAL COMPUTER
ISSN journal
01782789 → ACNP
Volume
16
Issue
8
Year of publication
2000
Pages
453 - 468
Database
ISI
SICI code
0178-2789(2000)16:8<453:CSMUTE>2.0.ZU;2-Z
Abstract
As the current graphics-accelerator hardware provides the capability of gen erating 3D graphics images at interactive rates (30-60 frames/s), there is a strong need for a good-quality shadowing algorithm that maps well to the current graphics hardware architecture and is capable of producing shadowed images at the same interactive rate. Our proposed shadowing method applies the traditional, two-step Z-buffer approach, which takes full advantage of the resources already provided in current graphics hardware. We employ a m odified data structure on the light screen's Z-buffer, which dramatically i ncreases the shadowing accuracy. This data structure, the ED-buffer, also s implifies the shadow testing calculations considerably, needing only a coup le of fixed-point multiplications and additions per shadow test. This is id eal for hardware implementation. We also present a technique for optimizing the use of the fixed memory resource in order to maximize the accuracy of shadowing when the scene is projected from the lighting point of view on th e six faces of a cube surrounding the light source.