The process of morphogenesis is a natural example of genotype to phenotype
mapping. As such it is relevant to evolutionary computation. A simulation o
f morphogenesis and cell interaction is presented, which allows embryogenes
is to be addressed as an engineering problem. A space of cell control funct
ions is defined by identifying the controlling variables and the degrees of
freedom of each individual cell. These functions receive inputs dependent
on a cell's context, and determine its responses to that context. Multiple
cells are coupled through a simulation of a 3-D reaction-diffusion fluid ma
trix in order to generate interactive behaviour. The parameterised control
function for the individual cells is tuned using a genetic algorithm to max
imise the fitness of their collective behaviour. With use of an appropriate
fitness function, the simulation is capable of producing the forms of earl
y embryogenesis.