The goal of this experiment was to validate an experimental set-up for stud
ying locomotor pointing. The specific and also original element of this set
-up was the interactive nature of virtual reality and movement production.
This interaction was achieved through the coupling of a treadmill and a Sil
icon Graphics system. This latter system generated on a screen (3 x 2.3 m)
an environmental array that moved according to the action produced by subje
cts on a treadmill. The task was to place either foot on a spatial target t
hat appeared on the floor in front of the subject's displacement trajectory
. We analyzed the step length patterns of subjects approaching these target
s, along with the current target-subject relationship. The results are in a
greement with a perception-action coupling type of control mechanism that o
perates continuously as the subject approaches the desired target. Apparent
ly, these findings mirror observations of real-life locomotion, indicating
that the present set-up provides a valid and useful tool for examining huma
n locomotion.