Self-motion perception: assessment by real-time computer-generated animation

Citation
De. Parker et Jo. Phillips, Self-motion perception: assessment by real-time computer-generated animation, APPL ERGON, 32(1), 2001, pp. 31-38
Citations number
16
Categorie Soggetti
Psycology,"Engineering Management /General
Journal title
APPLIED ERGONOMICS
ISSN journal
00036870 → ACNP
Volume
32
Issue
1
Year of publication
2001
Pages
31 - 38
Database
ISI
SICI code
0003-6870(200102)32:1<31:SPABRC>2.0.ZU;2-5
Abstract
We report a new procedure for assessing complex self-motion perception. In three experiments, subjects manipulated a 6 degree-of-freedom magnetic-fiel d tracker which controlled the motion of a virtual avatar so that its motio n corresponded to the subjects' perceived self-motion The real-time animati on created by this procedure was stored using a virtual video recorder for subsequent analysis. Combined real and illusory self-motion and vestibulo-o cular reflex eye movements were evoked by cross-coupled angular acceleratio ns produced by roll and pitch head movements during passive yaw rotation in a chair. Contrary to previous reports, illusory self-motion did not corres pond to expectations based on semicircular canal stimulation. Illusory pitc h head-motion directions were as predicted for only 37% of trials; whereas, slow-phase eye movements were in the predicted direction for 98% of the tr ials. The real-time computer-generated animations procedure permits use of naive, untrained subjects who lack a vocabulary for reporting motion percep tion and is applicable to basic self-motion perception studies, evaluation of motion simulators, assessment of balance disorders and so on. (C) 2001 E lsevier Science Ltd. All rights reserved.