We report a new procedure for assessing complex self-motion perception. In
three experiments, subjects manipulated a 6 degree-of-freedom magnetic-fiel
d tracker which controlled the motion of a virtual avatar so that its motio
n corresponded to the subjects' perceived self-motion The real-time animati
on created by this procedure was stored using a virtual video recorder for
subsequent analysis. Combined real and illusory self-motion and vestibulo-o
cular reflex eye movements were evoked by cross-coupled angular acceleratio
ns produced by roll and pitch head movements during passive yaw rotation in
a chair. Contrary to previous reports, illusory self-motion did not corres
pond to expectations based on semicircular canal stimulation. Illusory pitc
h head-motion directions were as predicted for only 37% of trials; whereas,
slow-phase eye movements were in the predicted direction for 98% of the tr
ials. The real-time computer-generated animations procedure permits use of
naive, untrained subjects who lack a vocabulary for reporting motion percep
tion and is applicable to basic self-motion perception studies, evaluation
of motion simulators, assessment of balance disorders and so on. (C) 2001 E
lsevier Science Ltd. All rights reserved.