Two ways to speed up N-body simulations of planet formation are (i) to conf
ine motion to 2 spatial dimensions, or (ii) to artificially enhance the phy
sical radii of the bodies. These short cuts have the same effect of increas
ing the collision probability between objects. Here, I compare the results
of four integrations using these approximations with two more realistic sim
ulations. Each integration begins with 153 lunar-mass planetary embryos wit
h semi-major axes 0.3 < a < 2.0 AU, plus Jupiter and Saturn. The two- and t
hree-dimensional (2D and 3D) simulations have many differences. In 3D, orbi
tal eccentricities objects remain on crossing orbits until accretion is com
plete, while centricities become larger than in 2D, there is more radial mi
xing of material, and a significant amount of mass falls into the Sun. In 3
D, in 2D, embryos become isolated from-each other when similar to 10 bodies
still remain. The nu (5) and nu (6) secular resonances affect evolution in
the inner and outer parts of the terrestrial-planet region in SD, but are
unimportant in 2D. The 2D integrations yield more final planets, with small
er eccentricities, than the 3D case. Stochasticity plays a minor role in 2D
, while chance events dominate the outcome in 3D. Generally, the simulation
s with enhanced radii yield results intermediate between the 2D and the 3D
cases, having more in common with the former. The differences between the 2
D and the 3D integrations occur principally because in 3D, the collision ti
mescale is large compared to the timescale for orbital evolution, while in
2D, these timescales are comparable. (C) 2001 Academic Press.