Humans can effectively navigate through large search spaces, enabling them
to solve problems with daunting complexity. This is largely due to an abili
ty to successfully distinguish between relevant and irrelevant actions (mov
es). In this paper we present a mew single-agent search pruning technique t
hat is based on a move's influence. The influence measure is a crude form o
f relevance in that it is used to differentiate between local (relevant) mo
ves and non-local (irrelevant) moves, with respect to the sequence of moves
leading up to the current state. Our pruning technique uses the m previous
moves to decide if a move is relevant in the current context and, if not,
to cut it off. This technique results in a large reduction in the search ef
fort required to solve Sokoban problems. (C) 2001 Elsevier Science B.V. All
rights reserved.