In this paper, we report on an algorithm which we have developed to model t
hree-dimensional (3-D) scenes with color-coded Pseudo Random Binary Arrays
(PRBAs), The algorithm comprises three steps: first, a graph recovery, then
an iterative reinspection, and finally application of the PRBA information
. The combination of these three steps allows the algorithm to become auto
adaptive to the surface studied. This approach also opens ways to dynamical
ly adapt a PRBA to the surface studied in order to achieve optimal resoluti
on.