A multivariate study examined relationships between the following factors:
paper-and-pencil assessments of verbal and spatial ability, ability to form
an accurate spatial representation of a large real-world environment, gend
er, computer attitudes and experience, proficiency with the navigational in
terface of a virtual environment (VE), and the ability to acquire acid tran
sfer spatial knowledge from a VE. Psychometrically assessed spatial ability
and proficiency with the navigational interface were found to make substan
tial contributions to individual differences in the ability to acquire spat
ial information from a VE. Gender influenced many VE-related tasks, primari
ly through its relationship with interface proficiency and spatial ability.
Measures of spatial knowledge of a VE maze were highly predictive of subse
quent performance in a similar real-world maze, suggesting that VEs can be
useful for training people about real-world spaces.