Wd. Gray et Da. Boehm-davis, Milliseconds matter: An introduction to microstrategies and to their use in describing and predicting interactive behavior, J EXP PSY-A, 6(4), 2000, pp. 322-335
interactive behavior is constrained by the design of the artifacts availabl
e (e.g., a mouse and button) as well as by the ways in which elementary cog
nitive, perceptual, and motor operations can be combined. Any 2 basic activ
ities, for example, (a) moving to and (b) clicking on a button, can be comb
ined to yield a limited number of microstrategies. The results of an experi
mental study suggest that alternative microstrategies can be deployed that
shave milliseconds from routine interactive behavior. Data from a usability
study are used to explore the potential of microstrategies for (a) bracket
ing the range of individual performance, (b) profiling individual differenc
es, and (c) diagnosing mismatches between expected and obtained performance
. These 2 studies support the arguments that the microstrategies deployed c
an be sensitive to small features of an interface and that task analyses at
the millisecond level can inform design.