Te. Carlsson et al., System for acquisition of three-dimensional shape and movement using digital Light-in-Flight holography, OPT ENG, 40(1), 2001, pp. 67-75
In the development of new products there are two parallel lines for the dev
elopment process to follow: the traditional or "real" and the new computer
aided or "virtual." The traditional line is to develop prototypes that can
be used for testing strength, functionality, and visual appearance of the p
roduct. In the virtual line digital (CAD) models are developed that can be
tested entirely in a computer by simulations, e.g., using finite element an
alysis (FEA) and other tools. For transformation from the real to the Virtu
al world some kind of 3-D acquisition system is needed. The shape of the mo
del should be measured together with further data concerning the visual app
earance, material properties, etc. We develop electronic recording techniqu
es for doing this based on the Light-in-Flight technique. This technology h
as all the advantages of holography, i.e., apart from the shape it is also
possible to measure how much light is reflected from different parts of the
object along with interferometric information, which can give mechanical d
ata for the object. This can be used, for example, for visualization and to
give tactile and haptic information to a virtual reality system about how
the object would be perceived by a person touching it. (C) 2001 Society of
Photo-Optical Instrumentation Engineers.