Three-dimensional computer graphic displays contain the information that vi
ewers use to understand the shapes of depicted objects. We have devised tec
hniques for carrying out experiments that examine the factors that influenc
e the accuracy of this shape understanding. We construct simple convex obje
cts using the superquadric equation. The objects are graphically rendered a
nd displayed in rotation in a variety of perceptual tasks. In this paper, w
e summarize the results of our previous experiments that examined the relat
ive contribution of shading and occluding contour, and the effects of inclu
ding specular reflectance. We also report experiments designed to determine
the influence that light source direction and surface striping have on sha
pe understanding. (C) 2001 SPIE and IS&T.