Pl. Gardner et M. Mon-williams, Vertical gaze angle: absolute height-in-scene information for the programming of prehension, EXP BRAIN R, 136(3), 2001, pp. 379-385
One possible source of information regarding the distance of a fixated targ
et is provided by the height of the object within the visual scene. It is a
ccepted that this cue can provide ordinal information, but generally it has
been assumed that the nervous system cannot extract "absolute" information
from height-in-scene. In order to use height-in-scene, the nervous system
would need to be sensitive to ocular position with respect to the head and
to head orientation with respect to the shoulders (i.e. vertical gaze angle
or VGA). We used a perturbation technique to establish whether the nervous
system uses vertical gaze angle as a distance cue. Vertical gaze angle was
perturbed using ophthalmic prisms with the base oriented either up or down
. In experiment 1, participants were required to carry out an open-loop poi
nting task whilst wearing. (1) no prisms; (2) a base-up prism; or (3) a bas
e-down prism. In experiment 2, the participants reached to grasp an object
under closed-loop viewing conditions whilst wearing: (1) no prisms; (2) a b
ase-up prism; or (3) a base-down prism. Experiment 1 and 2 provided clear e
vidence that the human nervous system uses vertical gaze angle as a distanc
e cue. It was found that the weighting attached to VGA decreased with incre
asing target distance. The weighting attached to VGA was also affected by t
he discrepancy between the height of the target, as specified by all other
distance cues, and the height indicated by the initial estimate of the posi
tion of the supporting surface. We conclude by considering the use of heigh
t-in-scene information in the perception of surface slant and highlight som
e of the complexities that must be involved in the computation of environme
ntal layout.