Conveying a sophisticated understanding of rural food systems is difficult,
especially when students have little to no first hand experience in rural
areas. This article presents the results of a classroom exercise using a co
mputer program known as RiskMap that simulates rural economy and hunger dyn
amics in different African countries. The content of the software program a
nd how it might be used in the classroom is initially discussed. The paper
then addresses two research objectives. 1. Determine if students' understan
ding of a subject was enhanced when learned through a hands-on, computer si
mulation exercise (versus learning through discussion and answering questio
ns). 2. Determine student attitudes towards learning via interactive, compu
ter simulation exercises. The exercise revealed a quantifiable improvement
in student understanding that could be linked to the computer exercise. The
evaluation results also suggested that students were favorably disposed to
learning via an interactive, computer exercise in class. The "realness" of
the experience seemed to account for much of this appeal.