Four ground collision avoidance displays were tested using a fixed-base T-3
8 simulator with a simulated head-up display. Twelve participants flew thro
ugh 6 terrain encounters in each of the 4 display formats with 2 terrain pr
ofiles and 3 initial aircraft attitudes. The displays were: an X icon, depi
cted when projected altitude was below a given threshold; a chevron display
that moved 2 triangular symbols laterally according to altitude; a mountai
n display that moved a single triangle symbol vertically based on altitude;
and a highway display providing a preview, perspective depiction of terrai
n altitude, and a target altitude. When given the X-icon display, pilots we
re able to spend only 40% of the flight time at the desired altitude and cr
ashed in 20% of the runs. The chevron and mountain symbols allowed 70% and
80% of the flight time to be spent at the desired altitude, respectively, a
nd resulted in a crash in 8% of the runs. The highway depiction was the bes
t display for the task, allowing over 90% of the time to be spent at the de
sired altitude with a crash rate of 2%.