In recent years, design learning environments have received considerable at
tention as contexts for learning diverse subjects such as mathematics, scie
nce, or engineering. In this paper, I show how designing can be modeled as
a distributed process. Empirical examples are used to show three core aspec
ts of situated design. First, material aspects of the setting facilitate ne
gotiation of design concepts, a process modeled as constraint satisfaction
in PDP networks. Second, materials and artifacts afford the creation of vir
tual design concepts. Finally, fact construction in school science laborato
ries is intimately tied to the artifacts that constitute students' design e
lements. As part of the analysis, constraint satisfaction models (implement
ed in PDP networks) and ontological maps are introduced as modeling tools t
hat formalize the distributed aspects of designing. (C) 2001 Elsevier Scien
ce Ltd. All rights reserved.