The core and nucleolus of games: A note on a paper by Gothe-Lundgren et al.

Authors
Citation
P. Chardaire, The core and nucleolus of games: A note on a paper by Gothe-Lundgren et al., MATH PROGR, 90(1), 2001, pp. 147-151
Citations number
5
Categorie Soggetti
Mathematics
Journal title
MATHEMATICAL PROGRAMMING
ISSN journal
00255610 → ACNP
Volume
90
Issue
1
Year of publication
2001
Pages
147 - 151
Database
ISI
SICI code
0025-5610(200103)90:1<147:TCANOG>2.0.ZU;2-5
Abstract
In the paper "On the nucleolus of the basic vehicle routing game", Mathemat ical Programming 72, 83-100 (1996), Gothe-Lundgren et al. develop a constra int generation method to compute the pre-nucleolus of a game. Their method assumes that constraints that are redundant in the representation of the co re can be ignored in the computation of the pre-nucleolus. We provide an ex ample that shows chat for a game with an empty core such an assumption is, in general, not valid. Further, we show that a statement made by Gothe-Lund gren et al. about an intuitive interpretation of the pre-nucleolus is misle ading.