Motion cueing in a driving simulator is necessary for advanced studies requ
iring drivers to accurately perceive and control the motion of their vehicl
e. The Renault Dynamic Simulator uses a 6-axes electromechanical mobile pla
tform with an adequate motion control software. The physical and perceptual
validity of the motion cueing is analyzed with respect to actual vehicle a
cceleration data and human self-motion perception criteria. Within the actu
ator displacement limits, it is capable of directly rendering transient veh
icle accelerations whereas sustained linear acceleration cues are simulated
by a coordinated platform tilt. Acceleration transients are extracted by h
igh-pass filtering, but a classical implementation based on linear filters
may produce artifacts in some key driving situations. A non-linear motion c
ueing algorithm was developed to anticipate and reduce these false motion c
ues.