Motion cueing in the Renault driving simulator

Citation
G. Reymond et A. Kemeny, Motion cueing in the Renault driving simulator, VEH SYST D, 34(4), 2000, pp. 249-259
Citations number
9
Categorie Soggetti
Mechanical Engineering
Journal title
VEHICLE SYSTEM DYNAMICS
ISSN journal
00423114 → ACNP
Volume
34
Issue
4
Year of publication
2000
Pages
249 - 259
Database
ISI
SICI code
0042-3114(2000)34:4<249:MCITRD>2.0.ZU;2-Q
Abstract
Motion cueing in a driving simulator is necessary for advanced studies requ iring drivers to accurately perceive and control the motion of their vehicl e. The Renault Dynamic Simulator uses a 6-axes electromechanical mobile pla tform with an adequate motion control software. The physical and perceptual validity of the motion cueing is analyzed with respect to actual vehicle a cceleration data and human self-motion perception criteria. Within the actu ator displacement limits, it is capable of directly rendering transient veh icle accelerations whereas sustained linear acceleration cues are simulated by a coordinated platform tilt. Acceleration transients are extracted by h igh-pass filtering, but a classical implementation based on linear filters may produce artifacts in some key driving situations. A non-linear motion c ueing algorithm was developed to anticipate and reduce these false motion c ues.