We study a dynamic game in which all players initially possess the same inf
ormation and coordinate on a high level of activity. Eventually, players wi
th a long string of bad experiences become inactive. This prospect can caus
e a coordination avalanche in which all activity in the population stops. C
oordination avalanches are part of Pareto-efficient equilibria; they can oc
cur at any point in the game: their occurrence does nor depend on the true
state of nature; and allowing players to exchange information may merely ha
sten their onset. We present applications to search markets, organizational
meltdown, and inefficient computer upgrades.