This paper presents the design and performance of a new parallel graphics r
enderer for 3D images. This renderer is based on an adaptive supersampling
approach that works for time/space-efficient execution on two classes of pa
rallel computers. Our rendering scheme takes subpixel supersamples only alo
ng polygon edges. This leads to a significant reduction in rendering time a
nd in buffer memory requirements. Furthermore, we offer a balanced rasteriz
ation of all transformed polygons. Experimental results prove these advanta
ges on both a shared-memory SGI multiprocessor server and a Unix cluster of
Sun workstations. We reveal performance effects of the new rendering schem
e on subpixel resolution, polygon number, scene complexity, and memory requ
irements. The balanced parallel renderer demonstrates scalable performance
with respect to increase in graphic complexity and in machine size. Our par
allel renderer outperforms Crow's scheme in benchmark experiments performed
. The improvements are made in three fronts: 1) reduction in rendering time
, 2) higher efficiency with balanced workload, and 3) adaptive to available
buffer memory size. The balanced renderer can be more cost-effectively emb
edded within many 3D graphics algorithms, such as those for edge smoothing
and 3D visualization. Our parallel renderer is MPI-coded, offering high por
tability and cross-platform performance. These advantages can greatly impro
ve the QoS in 3D imaging and in real-time interactive graphics.