In this paper. we consider the issue of designing a single Gabor filter for
multiple texture segmentation using a systematic optimization algorithm. T
he proposed algorithm is a stochastic search technique based on the simulat
ed annealing (SA) procedure. It embeds the pattern search into the SA proce
dure as the move generation mechanism to accelerate the search. The selecti
on objective for a best Gabor filter is based on the Maxmin principle that
maximizes the minimum energy ratio of any two distinct textures in question
. The objective makes the energy responses between different texture classe
s well separated. Therefore, a simple thresholding scheme can be directly a
pplied to partition an input image into differently textured regions. The e
xperiments on a number of bipartite, tripartite and quadripartite textured
images have shown promising results using the proposed method. (C) 2001 Els
evier Science B.V. All rights reserved.