Surgical simulation is increasingly being considered for training, testing,
and possibly credentialing in medicine and surgery. At the University of W
ashington we have been developing a virtual reality (VR) suturing simulator
. In the course of development it must be realized that expensive new techn
ologies should bear the burden of proof of their effectiveness and reliabil
ity before they are put into training programs. The purpose of this article
is to define the concept of surgical skill and to discuss how it can be me
asured in the context of validating VR surgical simulators. Specific measur
es of validity and reliability are reviewed and discussed.