A method based on the Metropolis algorithm is developed fur creating desira
ble spatial configurations on the landscape while simultaneously dealing wi
th other objectives commonly associated with harvest scheduling. Spatial co
nfigurations are loosely specified and stochastically attained, which contr
asts with other adjacency constraints based on specific block size limits.
This method makes it possible to improve habitat and connectivity, and to c
reate buffer runes as part of the scheduling process. It also works with a
mapped set of polygons/forest stands and does not require a gridded system.