Immersion in an illusory world is possible by means of virtual reality (VR)
, where environmental perception is modified by artificial sensorial stimul
ation. The application of VR for the assessment and rehabilitation of patho
logies affecting the vestibular system, in terms of both diagnosis and care
, could represent an interesting new line of research. Our perception of re
ality is in fact based on static and dynamic spatial information perceived
by our senses. During head movements in a virtual environment the images on
the display and the labyrinthine information relative to the head angular
accelerations differ and therefore a visuo-vestibular conflict is present.
It is known that mismatches between visual and labyrinthine information may
modify the vestibulo-oculomotor reflex (VOR) gain. We studied the post-imm
ersion modifications in 20 healthy subjects (mean ape 25 years) exposed to
a virtual environment for 20 min by wearing a head-mounted display. VOR gai
n and phase were measured by means of harmonic sinusoidal stimulation in th
e dark before, at the end of and 30 min after VR exposure. A VOR gain reduc
tion was observed in all subjects at the end of VR exposure which disappear
ed after 30 min. Our data show that exposure to a virtual environment can i
nduce a temporary modification of the VOR gain. This finding can be employe
d to enable an artificial, instrumental modification of the VOR gain and th
erefore opens up new perspectives in the assessment and rehabilitation of v
estibular diseases.