We propose a new polygonal approximation method for soft objects. While con
ventional polygonization methods decompose space into small-sized cells and
compute many pieces of polygons for the cells, this new method polygonizes
a soft object by smoothing an initial polygonal approximation using subdiv
ision surface schemes and an exact computation scheme. The initial polygona
l approximation is generated by the union of the polygonal approximations o
f the components that constitute the soft object. Our method has many advan
tages over conventional methods: faster computation time. regular-sized pol
ygons. efficient robust results, and multiresolutional representation. Thes
e features will lead to an interactive modeling environment using soft obje
cts as well as an efficient polygonal representation that is proper to be u
sed in virtual reality and distributed environments. (C) 2001 Published by
Elsevier Science Ltd.