Design of clinically oriented virtual environments: A communicational approach

Authors
Citation
G. Riva, Design of clinically oriented virtual environments: A communicational approach, CYBERPSYC B, 3(3), 2000, pp. 351-357
Citations number
40
Categorie Soggetti
Communication
Journal title
CYBERPSYCHOLOGY & BEHAVIOR
ISSN journal
10949313 → ACNP
Volume
3
Issue
3
Year of publication
2000
Pages
351 - 357
Database
ISI
SICI code
1094-9313(200006)3:3<351:DOCOVE>2.0.ZU;2-M
Abstract
Understanding how to use immersive virtual reality (VR) to support clinical practice presents a substantial challenge for the designers and users of t his emerging technology. Taking this challenge, this article describes VR a s a new medium: a communication medium in the case of multi-user VR and com munication interface in the case of single-user VR. The core characteristic s of VR as communication tool are (1) the perceptual illusion of nonmediati on and (2) the sense of community. The first characteristic of a satisfying virtual environment is the disappearance of mediation, a level of experien ce where both the VR system and the physical environment disappear from the user's phenomenal awareness. The second characteristic is the sense of com munity that is developed by interaction. Through interaction that is made p ossible by multi-user VR, individuals find or form groups to share interest s. So, information exchange becomes the carrier for expressing a self-conce pt and eliciting emotional support. Within this view, experiencing presence and telepresence depend less on the faithfulness of the reproduction of "p hysical" aspects of "external reality"-which is also a social production an d not a primitive or "natural" fact-and more on the capacity of simulation to produce a context in which social actors may communicate and cooperate. The consequences of this approach for the design and the development of cli nically oriented VR systems are presented with the methodological and techn ical implications for the study of advanced human-computer interaction.