The authors present a novel approach to real-time texture classificati
on, derived from the n-tuple method of Bledsoe and Browning. Methods f
or texture classification based on approximations to the nth order co-
occurrence spectrum are discussed. Limitations of these methods are hi
ghlighted, and a new method based around Marr's zero crossing sketch i
s presented. Preliminary results are presented comparing the new metho
d and other n-tuple based schemes.