This paper discusses design families and design individuals. Phase spate is
introduced to complement state space. Phase transition as a generic method
of generating design families is proposed and then demonstrated through an
example of simple designs with one component. Based on phase transition in
the biological world, a development model for complex designs (with multi-
components) is established, by which different phase transitions for changi
ng complex design families are analysed and simulated Two concepts are draw
n from the biological analogy: through gene mutation and regulation the ind
ividuals of complex design systems can be varied and searched within their
state spare; and by changing the interpretation process of genes. the famil
ies of such systems can be explored within their phase space.