F. Gaunet et al., Active, passive and snapshot exploration in a virtual environment: influence on scene memory, reorientation and path memory, COGN BRAIN, 11(3), 2001, pp. 409-420
We investigated the importance of active, passive and snapshot exploration
on spatial memory in a virtual city. The exploration consisted in traveling
along a series of streets. 'Active exploration' was performed by giving di
rections to the subject who controlled his displacement with a joystick. Du
ring 'passive' exploration, the travel was imposed by the computer. Finally
. during 'snapshot exploration', simple views of the scene were presented s
equentially every 4 m. Travel velocity was the same in all cases. The three
visual exploration modes were compared with three spatial memory measures:
(1) scene recognition, (2) at the end of the path, reorientation toward th
e departure point and (3) drawings of the path shape. Scene recognition and
estimation of the direction of the starting point of the path were not aff
ected by the mode of exploration. In contrast, reproduction of the shape of
the path was affected: the errors of reproduction were greater for the sna
pshot exploration than for the other two conditions: there was no differenc
e between the other two conditions. These results suggest that (1) 2D image
features from a visual scene are memorized. Moreover, (2) pointing towards
the origin of the path relies on motion duration integration or a frame of
reference integrated during displacement. Finally, (3) drawing the path sh
ape involves a deliberate reconstruction process. (C) 2001 Elsevier Science
B.V. All rights reserved.