Active, passive and snapshot exploration in a virtual environment: influence on scene memory, reorientation and path memory

Citation
F. Gaunet et al., Active, passive and snapshot exploration in a virtual environment: influence on scene memory, reorientation and path memory, COGN BRAIN, 11(3), 2001, pp. 409-420
Citations number
41
Categorie Soggetti
Neurosciences & Behavoir
Journal title
COGNITIVE BRAIN RESEARCH
ISSN journal
09266410 → ACNP
Volume
11
Issue
3
Year of publication
2001
Pages
409 - 420
Database
ISI
SICI code
0926-6410(200106)11:3<409:APASEI>2.0.ZU;2-#
Abstract
We investigated the importance of active, passive and snapshot exploration on spatial memory in a virtual city. The exploration consisted in traveling along a series of streets. 'Active exploration' was performed by giving di rections to the subject who controlled his displacement with a joystick. Du ring 'passive' exploration, the travel was imposed by the computer. Finally . during 'snapshot exploration', simple views of the scene were presented s equentially every 4 m. Travel velocity was the same in all cases. The three visual exploration modes were compared with three spatial memory measures: (1) scene recognition, (2) at the end of the path, reorientation toward th e departure point and (3) drawings of the path shape. Scene recognition and estimation of the direction of the starting point of the path were not aff ected by the mode of exploration. In contrast, reproduction of the shape of the path was affected: the errors of reproduction were greater for the sna pshot exploration than for the other two conditions: there was no differenc e between the other two conditions. These results suggest that (1) 2D image features from a visual scene are memorized. Moreover, (2) pointing towards the origin of the path relies on motion duration integration or a frame of reference integrated during displacement. Finally, (3) drawing the path sh ape involves a deliberate reconstruction process. (C) 2001 Elsevier Science B.V. All rights reserved.