One of the most successful algorithms that bring realism to the world of th
ree-dimensional (3-D) image generation is the Phong shading, With the conti
nuous improvement in VLSI technology and the demand for higher realism, thi
s algorithm is a menable to the commercially available hardware implementat
ion for real-time rendering in 3-D graphics. Taylor series approximation is
appropriate for the hardware implementation of fast Phong shading. However
, in this method, the exponentiation of the cosine term requires a very lar
ge ROM table, This paper describes the minimization of this overhead in ter
ms of hardware size by proposing an adaptive-compressed nonuniform quantiza
tion method. With this method, the ROM table is reduced to 1/64th of the si
ze required for a uniform quantization method while the picture quality is
maintained. Due to the reduced ROM table size, the size of the total hardwa
re required for fast Phong shading is minimized to 1/56th of the original s
ize.