This paper presents a direct rendering paradigm of trivariate B-spline func
tions that is able to incrementally update complex volumetric data sets in
the order of millions of coefficients at interactive rates of several frame
s per second on modern workstations. This incremental rendering scheme can
hence be employed in modeling sessions of volumetric trivariate functions,
offering interactive volumetric sculpting capabilities. The rendering is co
nducted from a fixed viewpoint and in two phases. The first, preprocessing.
stage accumulates the effect that the coefficients of the trivariate funct
ion have on the pixels in the image. This preprocessing stage is conducted
off line and only once per trivariate and viewing direction. The second sta
ge conducts the actual rendering of the trivariate functions. As an example
, during a volumetric sculpting operation. the artist can sculpt the volume
and get a displayed feedback, in interactive rates.