This article examines the relatively recent emergence of a new ethos of acq
uisition for acquisition's sake in the practices of collecting and trading
cards and plush toys purportedly manufdctured for children. I analyze publi
c debates surrounding three fads in children's popular culture in the late
1990s: sports "chase" cards, Beanie Baby plush toys and Pokemon trading car
ds. These crazes take the form of moral panics whereby sacred values are sa
id to be threatened by the trading of these goods because of what they teac
h. That is, "appropriate" play and use of these goods constitutes an exerci
se in particular modes of seeing and relating to and in the world.