We present an improved anatomically based approach to modeling the human ha
nd for use in the animation of the American Sign Language. The joint rotati
ons in the model are based on the bone and muscle configurations of the han
d, and a forward kinematic solution is used to position the hand. In partic
ular, we investigate the rotations of the base joint of the thumb. This joi
nt is a saddle joint with nontrivial rotational axes and centers, and must
be treated with care in such a model. We take advantage of several correlat
ions between joint rotations in the hand to reduce the number of degrees of
freedom in the model and to provide a simple, natural, and interactive int
erface for American Sign Language handshape transcription.