In this paper, we present a fast cloth simulation method using multilevel m
eshes To speed up cloth simulation while achieving realistic simulation res
ults, the process of cloth simulation is divided into several phases. At ea
ch phase, the mesh size is smaller than that of the previous phase. In this
article, a mass-spring model is developed for triangular meshes, a simple
mesh refinement scheme is employed to refine the coarse mesh into the fine
mesh, and collision detection methods for multilevel meshes are also descri
bed. The multilevel method is suitable for cloth draping simulation. (C) 20
01 Elsevier Science Ltd. All rights reserved.