The sound of our own voices contributes significantly to our perception of
real and virtual environments and has strong implications on the way we spe
ak. It allows our speech to be controlled, which is of particular relevance
in acoustically "difficult" situations, for example when speaking in a noi
sy environment. As early as 1911 Lombard recognised that people speak loude
r when they are not able to hear their own voices [1]. Since then, several
investigations on the influence of a changed perception on the way we speak
have been performed. However, up to now it has remained unclear how the pe
rception of one's own voice affects the perception of a complete auditory s
cene.
Starting with a model of the different pathways relevant to the perception
of one's own voice, this article describes the model's implementation in an
auditory virtual environment generator. An auditory validation experiment
was performed which showed that the naturalness of one's own voice is incre
ased by a plausible presentation and that the system can be used as a tool
for psychoacoustic research on the perception of one's own voice. In the se
cond described experiment the implications of a plausible presentation of o
ne's own voice on the sense of presence in virtual environments were studie
d. To set up realistic communication scenarios the virtual environment gene
rator was enhanced to a multi-user system so that it could for this purpose
be used as an auditory teleconferencing system for two or more participant
s. Applying this system communication experiments were performed and the pe
rceived presence was measured. This article concludes by identifying possib
le commercial applications for which a plausible presentation of one's voic
e could be of relevance.