This paper examines how sampling can form the basis for ultra-fast location
of objects in digital images. The body-based sampling approach that is ado
pted is unusual in that detection speed is improved for larger objects. The
fact of sampling leads initially to more imprecise object location; this p
oses the problem of finding methods by which object location can be refined
without prejudicing the speed of the initial rapid search. In the case of
circular objects this problem is straightforward to solve: it is more taxin
g in the case of ellipses. but a highly effective procedure has been found
in the "triple bisection" algorithm, which is simply applied by the bisecti
on of chords across the elliptical objects. These techniques have been appl
ied successfully to the location of cereal grains, which can be modelled as
ellipses with a 2:1 aspect ratio. However, the main purpose of this paper
is to show that ultra-fast object location is possible with off-camera imag
es, and to indicate the ultimate speeds that are attainable by these means.
(C) 2001 Academic Press.