We consider a family of jobs that are organized as a task-tree which,
in particular, captures the behavior of divide-and-conquer algorithms
in many typical cases !examples are QuickSort and Brute-Force Search j
obs). These jobs can be described as a rooted task tree, where the cos
t of work at a node v in the tree is additive in the cost of v's child
ren. We give a lower bound on the time to perform such jobs. We then p
rovide a general algorithm that assigns these tasks to processors in a
large set of parallel/distributed architectures (which includes: mesh
es, linear arrays, and rings). We analyze our scheme's time, showing w
hen it is optimal or nearly optimal. We consider the cases when the tr
ee structure is known at the node (i.e., the static case), when the di
vision of work among children is known (the semi-dynamic case), and ca
ses when no structure is known (i.e. fully dynamic cases).