In this paper, we present a two-level approach for volume rendering, i.e.,
two-level volume rendering, which allows for selectively using different re
ndering techniques for different subsets of a 3D data set. Different struct
ures within the data set are rendered locally on an object-by-object basis
by either DVR, MIP, surface rendering, value integration (x-ray-like images
), or nonphotorealistic rendering. All the results of subsequent object ren
derings are combined globally in a merging step (usually compositing in our
case). This allows us to selectively choose the most suitable technique fo
r depicting each object within the data while keeping the amount of informa
tion contained in the image at a reasonable level. This is especially usefu
l when inner structures should be visualized together with semitransparent
outer parts, similar to the focus-plus-context approach known from informat
ion visualization. We also present an implementation of our approach which
allows us to explore volumetric data using two-level rendering at interacti
ve frame rates.