Fuzzy approaches to the game of chicken

Citation
Kw. Li et al., Fuzzy approaches to the game of chicken, IEEE FUZ SY, 9(4), 2001, pp. 608-623
Citations number
34
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
IEEE TRANSACTIONS ON FUZZY SYSTEMS
ISSN journal
10636706 → ACNP
Volume
9
Issue
4
Year of publication
2001
Pages
608 - 623
Database
ISI
SICI code
1063-6706(200108)9:4<608:FATTGO>2.0.ZU;2-3
Abstract
Game theory deals with decision-making processes involving two or more part ies, also known as players, with partly or completely conflicting interests . Decision-makers in a conflict must often make their decisions under risk and under unclear or fuzzy information. In this paper, two distinct fuzzy a pproaches are employed to investigate an extensively studied 2 x 2 game mod el-the game of chicken, The first approach uses a fuzzy multicriteria decis ion analysis method to obtain optimal strategies for the players. It incorp orates subjective factors into the decision-makers' objectives and aggregat es objectives using a weight vector. The second approach applies the theory of fuzzy moves (TFM) to the game of chicken. The theory of moves (TOM) is designed to bring a dynamic dimension to the classical theory of games by a llowing decision-makers to look ahead for one or several steps so that they can make a better decision. TOM is the crisp counterpart of TFM, the appro ach we implement here to deal with games that include fuzzy and uncertain i nformation. The application of fuzzy approaches to the game of chicken demo nstrates their effectiveness in manipulating subjective, uncertain, and fuz zy information and provides valuable insights into the strategic aspects of Chicken.