We present smoothing algorithms for piecewise linear curves, surfaces, and
triple lines of intersection of surfaces that are based on the the idea of
sequentially relaxing either individual nodes or edges in the mesh. Each re
laxation is designed both to smooth the mesh and to conserve down to round-
off error the area or volume enclosed by the curve or surface. For the case
of smoothing surfaces and lines of intersection of surfaces, each relaxati
on consists of a pure smoothing component and a volume conserving correctio
n which is chosen to be of minimum norm. Since surfaces and triple intersec
tion lines can be conservatively smoothed, the algorithms are suitable for
improving multimaterial grids used by physics simulations where exactly con
serving the volume of each individual material may be a requirement or at l
east highly desirable. The algorithms are also suitable for smoothing piece
wise linear functions of one or two variables while simultaneously preservi
ng their integrals. We show examples of the application of the more powerfu
l edge-based algorithms to curve, surface, and multimaterial volume grids a
nd to a thin film simulation. (C) 2001 Academic Press.