S. Karunaratne et H. Yan, A new efficient expression generation and automatic cloning method for multimedia actors, CIRC SYST S, 20(3-4), 2001, pp. 447-484
This paper describes a new and efficient method for facial expression gener
ation on cloned synthetic head models. The system uses abstract facial musc
les called action units (AUs) based on both anatomical muscles and the faci
al action coding system. The facial expression generation method has real-t
ime performance, is less computationally expensive than physically based mo
dels, and has greater anatomical correspondence than rational free-form def
ormation or spline-based techniques. Automatic cloning of a real human head
is done by adapting a generic facial and head mesh to Cyberware laser scan
ned data. The conformation of the generic head to the individual data and t
he fitting of texture onto it are based on a fully automatic feature extrac
tion procedure. Individual facial animation parameters are also automatical
ly estimated during the conformation process. The entire animation system i
s hierarchical; emotions and visemes (the visual mouth shapes that occur du
ring speech) are defined in terms of the AUs, and higher-level gestures are
defined in terms of AUs, emotions, and visemes as well as the temporal rel
ationships between them. The main emphasis (if the paper is on the abstract
muscle model, along with limited discussion on the automatic cloning proce
ss and higher-level animation control aspects.