Background: An animal's behavioral strategies are often constrained by its
evolutionary history and the resources available to it. Artificial evolutio
n allows one to manipulate such constraints and explore how they influence
evolved strategies. Here we compare the navigational strategies of flying i
nsects with those of artificially evolved "animats" endowed with various mo
tor architectures. Using evolutionary algorithms, we generated artificial n
eural networks that controlled a virtual animat's navigation within a 2D, s
imulated world. Like a flying insect, the animat possessed motors that gene
rated thrust and torque, a compass, and visual sensors. Some animats were l
imited to forward motion, while others could also move sideways. Animats we
re selected for the precision with which they reached a target specified by
a visual landmark.
Results: Animats given sideways motors could alter flight direction without
changing body orientation and evolved strategies similar to those of flyin
g bees or wasps performing the same task. Both animats and insects first ai
med at the landmark. In the last phase, both adopted a fixed body orientati
on and adjusted their position to keep the landmark at a fixed retinal loca
tion. Animats unable to uncouple flight direction and body orientation evol
ved subtly different strategies and performed less robustly.
Conclusions: This convergence between the navigational strategies of animal
s and animats suggests that the insect's strategies are primarily an adapta
tion to the demands of using visual information and compass direction to re
ach a position in space and that they are not significantly compromised by
the insect's evolutionary history.