One of the most common syndromes in product development is firefighting, th
e unplanned allocation of resources to fix problems discovered late in a pr
oduct's development cycle. While it has been widely criticized in both the
popular and scholarly literature, firefighting is a common occurrence in mo
st product development organizations. Product development systems have a ti
pping point. In models of infectious diseases, the tipping point represents
the threshold of infectivity and susceptibility beyond which a disease bec
omes an epidemic. Similarly, in product development systems there exists a
threshold for problem-solving activity that, when crossed, causes firefight
ing to spread rapidly from a few isolated projects to the entire developmen
t system. The location of the tipping point, and therefore the susceptibili
ty of the system to the firefighting phenomenon, is determined by resource
utilization in steady state. Many of the current methods for aggregate reso
urce planning are insufficient and managers wishing to avoid the firefighti
ng dynamic must rethink their approach to managing multi-project developmen
t environments.