Perceptually guided corrective splatting

Citation
J. Haber et al., Perceptually guided corrective splatting, COMPUT GR F, 20(3), 2001, pp. C142
Citations number
47
Categorie Soggetti
Computer Science & Engineering
Journal title
COMPUTER GRAPHICS FORUM
ISSN journal
01677055 → ACNP
Volume
20
Issue
3
Year of publication
2001
Database
ISI
SICI code
0167-7055(2001)20:3<C142:PGCS>2.0.ZU;2-V
Abstract
One of the basic difficulties with interactive walkthroughs is the high qua lity rendering of object Surfaces with non-diffuse light scattering charact eristics. Since full ray tracing at interactive rates is usually, impossibl e, we render a precomputed global illumination solution using graphics hard ware and use remaining computational power to correct the appearance of non -diffuse objects on-the-fly. The question arises, how to obtain the best im age quality as perceived by a human observer within a limited amount of tim e for each frame. Me address this problem by enforcing corrective computati on for those non-diffuse objects that are selected using a computational mo del of visual attention. We consider both the saliency- and task-driven sel ection of those objects and benefit from the fact that shading artifacts of "unattended" objects are likely to remain unnoticed. Me use a hierarchical image-space sampling scheme to control ray tracing and splat the generated point samples. The resulting image converges progressively to a ray traced solution if the viewing parameters remain unchanged. Moreover, we use a sa mple cache to enhance visual appearance if the time budget for correction h as been too low for some frame. We check the validity of the cached samples using a novel criterion suited for non-diffuse surfaces and reproject vali d samples into the current view.