A dynamic motion control technique for human-like articulated figures

Citation
M. Oshita et A. Makinouchi, A dynamic motion control technique for human-like articulated figures, COMPUT GR F, 20(3), 2001, pp. C192
Citations number
21
Categorie Soggetti
Computer Science & Engineering
Journal title
COMPUTER GRAPHICS FORUM
ISSN journal
01677055 → ACNP
Volume
20
Issue
3
Year of publication
2001
Database
ISI
SICI code
0167-7055(2001)20:3<C192:ADMCTF>2.0.ZU;2-4
Abstract
This paper presents a dynamic motion control technique for human-like artic ulated figures in a physically based character animation system. This metho d controls a figure such that the figure tracks input motion specified by a user. When environmental physical input such as an external force or a col lision impulse are applied to the figure, this method generates dynamically changing motion in response to the physical input. Me have introduced comf ort and balance control to compute the angular acceleration of the figure's joints, Our algorithm controls the several parts of a human-like articulat ed figure separetely through the minimum number of degrees-of-freedom. Usin g this approach, our algorithm simulates realistic human motions at efficie nt computational cost, Unlike existing dynamic simulation systems, out, met hod assumes that input motion is already realistic, and is aimed at dynamic ally, changing the input motion in real-time only when tin expected physica l input is applied to the figure. As such, our method works efficiently in the framework of current computer games.