Real-time free-form deformation tools are primarily based an surface or par
ticle representations to allow for interactive modification and fast render
ing of complex models. The efficient handling of volumetric representations
, however is still a challenge and has not yet been addressed sufficiently.
Volumetric models, on the other hand, form an important class of represent
ation in many applications. In this paper we present a novel approach to th
e real-time deformation of scalar volume data sets taking advantage of hard
ware supported 3D texture mapping. In a prototype implementation a modeling
environment has been designed that allows for interactive manipulation of
arbitrary parts of volumetric objects. In this way, any desired shape can b
e modeled and used subsequently in various applications. The underlying alg
orithms have wide applicability and can be exploited effectively for volume
morphing and medical data processing.